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BACKGROUND & CRAFT

Bridging behavioral psychology, mathematical typography tokens, and next-generation spatial interactions for high-growth tech ventures.

Julian Cross portrait

Julian Cross

San Francisco, CA / Tokyo / Remote

● AVAILABLE FOR Q3/Q4

Honors & Industry Awards

  • ✦ Awwwards Site of the Day ×3
  • ✦ Red Dot Best of the Best 2025
  • ✦ FWA of the Day ×4
  • ✦ Tokyo TDC Annual Award 2024
PERSONAL MANIFESTO

"Design is never just how it looks. It is the frictionless translation of human intent into digital consequence."

Over the past 9 years, I have collaborated with venture-backed founders, engineering leads, and world-class brands to transform unrefined hypotheses into intuitive, enduring digital software and tactile physical products.

My methodology sits at the crossroads of rigorous systems engineering and unapologetic artistic expression. I believe software should not feel sterile; it should possess tactile weight, intentional rhythm, and visceral micro-interactions that leave a lasting imprint on the human consciousness.

$45M+
Capital Raised by Clients
140+
Shipped Products
CHRONOLOGY

CAREER MILESTONES

2024 — PRESENT

Independent Creative Director & Spatial Technologist

Advising venture-backed Series A/B founders on spatial canvas architecture, WebGL branding, and end-to-end design systems.

2021 — 2024

Staff Product Designer @ Monolith Labs

Led the core experience team across multi-platform desktop and web applications, scaling monthly active users by 320%.

2019 — 2021

Senior Interactive Designer @ Lumina Digital

Architected design tokens and high-fidelity motion prototypes for enterprise fintech and AI data platforms.

2017 — 2019

Visual & Brand Designer @ Apex Studio Berlin

Crafted generative posters, interactive exhibition screens, and tactile packaging for European cultural institutions.

TOOLS & CAPABILITIES

THE TECHNICAL TOOLKIT

From raw vector geometry to hardware-accelerated shaders, these are the tools I command daily.

INTERFACE & SYSTEMS

Figma & Token Studio

Multi-tier design variables, auto-layout architecture, and component libraries.

3D & SPATIAL

Three.js & Spline 3D

Interactive WebGL shaders, camera rigs, and spatial lighting simulations.

FRONTEND PROTOTYPING

Next.js, React & CSS3

Production-ready coded prototypes, scroll-driven physics, and micro-interactions.

MOTION & RENDERING

Cinema 4D & Octane

Industrial product key visuals, photorealistic lighting, and procedural physics.